Chapter 7

Driver Attitudes and Strategies

It is your responsibility to recognize what your talent is, set your car accordingly, race in a class suited for your talent, and drive only as fast as you can control your car. Someone else may be faster; you may not win but at least you will finish. By having this positive attitude, you and all the other racers will have a lot more fun.

Don't be afraid to ask the top racers for help with your setup. They will be more than happy to help in any way they can. The top racers more than likely will not come to you and make suggestions, because they don't know how to approach you without possibly causing hard feelings.

Driving, Rules and Strategies

First, a few definitions. A "move" is a change of position on the race track. "Section of race track" is a logical piece of race track, usually a straight or curve. A driver can move (change his line) once per section of race track. If he moves low at the beginning of the straight, he must exit the straight low. He should not move high again. The move "high again," to stop a pass by another driver, is the definition of blocking.

In sanctioned go-kart racing the rules are very specific concerning which vehicle has the right of way. This is the passing rule: "the car that is ahead has the right of way." Ahead is "which car has its front bumper ahead of the other car's front bumper." This means although your car may be beside the other car, the other driver has the right of way. He may legally choose to turn in the direction of your car, although he only gets one move per section of race track, and it is your responsibility to miss him. What this means is passing has to be done with strategies such that the car you are passing does not have the capability to move into your car. You must pass the other car when it's momentum is such that it cannot change direction enough to drive into you before your car is the lead car.

Maybe one should say that it is not always in one's best interest to drive to the letter of this rule. But, amazingly, if everyone does drive to the letter of the rule, some very good and fun racing matures out of it. Keep in mind that this type of rule is for only the more advanced classes. It sure is fun being in a class that can race this clean.

Also in sanctioned go-kart racing and at all other levels of racing the leader is special. The leader's car gets special courtesies in lapped traffic. Just let him go if you are not on the same lap with him. Any tangle with him only hurts you both.

The best place to let him by is coming off the corners. Just let your car drift a little high. Let him know what you are doing in advance. The reason for recommending letting him pass "coming off the corner" is your car should be more stable than when "coming into the corner", therefore, less chance of losing control. But don't lift your throttle as the leader goes by, your car may gain steering and run into him, while you were trying to be a nice guy.

And to crash the leader while trying to overtake him is a mortal sin punishable by disqualification. The leader has the right to go where ever he wants, well ONE move worth's of defensive driving. Although this is the letter of the rules, it is more fun for all when the leader picks what he thinks is the fastest line and takes an attitude "of pass me if you can," and does not drive defensively. It is your responsibility to become the leader cleanly.

Figure 22: Driving Line

Now to discuss passing technique, as in what line to take. This is a picture of a fast driving line, which also is a defense driving line. It is fast and defensive because of its shape. Notice that the car is closest to the inside at four distinct places--Points 1, 2, 3, and 4. Also half way through the corner is where you make the apex. You side up the track here, but not very much, less than a car width. You don't want anyone trying to go under you while you are making your apex. To make a pass you must not be following the car in front of yours. Profound! What this means is that you must be on a different driving line such that at some point of the track your car's momentum will be right to make the pass. If you are following (driving the same line) your car's momentum will never be different from his. Here is an example of a pass: Have your car back and outside at point 4, so at point 5 you can be directly behind the other car with greater momentum. The other car's momentum will push it higher at point 6 so you can pull ahead because the different line you took at point 4. At point 1 you have to be aware of the fact that you will have to go slower than normal because of the different driving line you chose back at point 4. Your car is much lower on the track and will have to take a much tighter corner than normal. A good pass is not easy. It really does take some thought.

That was an example of just one of many lines or strategies that can be used. Be aware of the strategy of never following--your momentum must be different in order to make a pass!

Closing

This is a very complicated sport. There are many facets of this sport and I've only touched on a few of them and did not go into detail on anything. There are hundreds of books written on these and many more subjects concerning this sport. Spending money is not the key to speed. It may help, but the bottom line is knowing what to do.

And for those of you that read the whole book for tricks or speed secrets. Ha! There are no tricks or speed secrets! This general knowledge and the right attitude are the Key to Speed. Having good equipment, adjusting it properly, and driving with the proper attitude makes a winning combination.

Keep the shiny side up!

Team Associated has won more IFMAR World Championships than any other manufacturer!

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